⚽ Free Kick Challenge
Swipe up to shoot, draw a curve to bend it! Beat the wall and the keeper.
About this game
Free Kick Challenge is a soccer free kick game where you swipe up on the ball to shoot. A straight swipe makes a straight shot; a bowed swipe makes the ball swing out and then curl back in.
It uses a real-size goal (7.32 m × 2.44 m), a defensive wall 9.15 m away and a keeper who predicts your shot and dives. Each level moves the ball farther back and adds defenders, a jumping wall and wind, so every kick is a new puzzle.
How to play
- Click / tap or press SPACE or ENTER to start. You have 3 lives (hearts).
- Press on the ball, swipe upward and release to kick. Longer swipes are faster and higher (at least 50 px, 30 px upward).
- Swipe left or right to aim; draw a bowed line to add curl.
- Any result other than GOAL — SAVED, BLOCKED, POST or MISS — costs a life.
- Every 3 goals you level up: longer distance and a tougher wall, keeper and wind.
Controls
| Controls | PC | Mobile |
|---|---|---|
| Shoot | Press the ball, drag up, release | Touch the ball and swipe up |
| Curl | Bow the drag path | Swipe in a curve |
| Restart | SPACE or click | Tap the screen |
| Sound on/off | M or 🔊 top-right | 🔊 button top-right |
Scoring
- • Goal: 10 points.
- • TARGET +10: pass through the gold ring shown in one top corner each kick.
- • TOP BINS +5: a goal higher than 1.7 m and within 1.1 m of a post.
- • BANANA +5: a goal from a swipe curved more than 60 px.
- • Bonuses stack up to 30 per goal. 3 straight goals trigger 🔥 ON FIRE!, and from the 4th straight goal the total is doubled (up to 60).
- • POST & IN / BAR & IN tags appear for goals off the woodwork but give no extra points.
Tips & strategy
Target + top bins + banana
The gold ring always sits in a top corner, so hitting it usually satisfies TOP BINS too. Curl it in and BANANA stacks on top: 30 points, or 60 on fire.
The wall covers the near post
The wall blocks the line to the post nearest the ball. Curl the ball around the outside of the wall or aim for the far corner. From level 5 the wall jumps 0.45 m on the kick, so shots over it must go higher.
High corners beat the keeper
The farther the keeper dives sideways, the less height he can reach. Wide, high shots are the hardest to save. His reaction time drops from 0.42 s to 0.20 s and his guesses improve with level, so aim for corners later on.
Aim against the wind
From level 6 wind blows, shown as WIND ◀ / ▶ at top right. Aim slightly into the wind, or curl with it to exaggerate the bend.
Trajectory guide only until level 2
The dotted path while swiping only shows at levels 1–2. Use them to learn how swipe length and curve change the flight.
FAQ
The ball won’t kick. ▾
Press near the ball and swipe upward long enough (50 px or more, at least 30 px up). Short, sideways or downward swipes are cancelled.
How do I get more curl? ▾
The farther your path bulges away from the straight line between start and end, the more it bends. The end direction is where the ball finally heads. Spin stops once the ball touches the ground. The in-game text is in Korean.
What happens if I hit the post? ▾
If it bounces out it shows POST! and counts as a miss. If it goes in off the post, it is a normal goal.
How hard does it get? ▾
Difficulty maxes out at level 10: 24–29 m distance, up to 10 m sideways, 5 defenders, keeper speed 5.4 m/s and wind up to 3.5.
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